Remove 2011 Remove Cost Remove Learning Remove Negotiating
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The Truth About Impostor Syndrome and How to Overcome It

Stephanie LH Calahan

Research published in the International Journal of Behavioral Science in 2011 suggests that approximately 70 percent of people will experience at least one impostor syndrome episode in their lives. You believe you should be able to learn something on the first try. Then, as you learn things, you can make modifications.

Mentoring 289
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The Most Important Trait To Boost Your Productivity

Productivityist

The key to advanced productivity lies in the power of learning. Back in 2011, I took the time to learn new techniques in Microsoft Excel through a course. The methods I learned there have gave me greater confidence and speed (i.e. The methods I learned there have gave me greater confidence and speed (i.e.

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Information Is Cheap, Action Is Expensive

Brilliantly Better

Get on a bus and negotiate your arrival later. Information is no longer confined within thick walls, we can learn everything we want about everything we can imagine. Yet, we almost never get on a bus, ready to negotiate our arrival later on. © Dragos Roua for Dragos Roua - Brilliantly Better , 2011.

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How to Hustle Your Way To Freelance Success

Men With Pens

When they look to hire a freelancer, they want someone dependable who’ll do an excellent job for an acceptable cost. Plus, complaining about pay in a situation where you typically negotiate your own pay is a bit tacky. Unless you’re a pro at cold-calling, you’re going to want to learn how to network the right way.

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How to Wrestle Deadlines and Win (Even When You Think You Can’t)

Men With Pens

Keep reading to learn how.). You can afford to take a proper break, because if you don’t, you’re probably going to end up making silly mistakes that cost you more time. When negotiating deadlines: Allow more time than you think you’ll need. Copyright 2006 – 2011, All Rights Reserved.

Monster 40
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77 Things I Did In 2010

Brilliantly Better

But the whole process was fun and I learned a lot about how to measure your effort when starting such a task. I confess now that the game took only 15 hours of coding (including some learning of Lua). I used mainly to learn and test the AppStore submission process. Which will continue in 2011 as well.

2010 40