77 Things I Did In 2010
DECEMBER 24, 2010
So, without further ado, here’s what I did in 2010. But the whole process was fun and I learned a lot about how to measure your effort when starting such a task. I confess now that the game took only 15 hours of coding (including some learning of Lua). I used mainly to learn and test the AppStore submission process. By far the most challenging situation in 2010 for me and one that I’m incredibly happy I overcame. Learned How To Starve My Daemons.